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A Virtual Reality Game to Assess Obsessive-Compulsive Disorder
Martine J van Bennekom1, M Soemiati Kasanmoentalib1, Pelle P de Koning1
11 Department of Psychiatry, Academical Medical Center, University of Amsterdam , Amsterdam, The Netherlands .
Virtual reality (VR) offers a new objective tool for diagnosing obsessive-compulsive disorder (OCD). A VR game successfully provoked OCD symptoms in patients, demonstrating its potential for standardized clinical assessment.
Area of Science:
- Psychiatry
- Clinical Psychology
- Human-Computer Interaction
Background:
- Current psychiatric diagnosis relies on subjective interviews, highlighting a need for objective assessment tools.
- Virtual reality (VR) presents an opportunity for controlled symptom provocation and direct clinical evaluation.
Purpose of the Study:
- To assess the efficacy of a VR game in provoking obsessive-compulsive disorder (OCD) symptoms.
- To evaluate the tolerability of the VR game in OCD patients.
- To explore VR's potential for standardizing OCD diagnosis.
Main Methods:
- Development of a first-person perspective VR game presenting 15 OCD-specific items.
- Standardized assessment of OCD symptoms including compulsions, anxiety, tension, uncertainty, and urge to control.
- Pilot study involving 8 OCD patients and 8 healthy controls.
Main Results:
- OCD patients exhibited significantly more compulsions during the VR game (U=5, p=0.003).
- OCD patients reported higher levels of anxiety, tension, uncertainty, and urge to control, though not statistically significant due to sample size.
- The VR game was well-tolerated with no significant adverse effects.
Conclusions:
- The VR game effectively provokes OCD symptoms in patients compared to controls.
- VR technology shows promise as a valuable tool for objective and standardized OCD diagnosis.
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