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Implementation of a Curriculum-Integrated Computer Game for Introducing Scientific Argumentation.

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  • 1University of Illinois at Urbana-Champaign, College of Education, 1310 South 6th St, Champaign, IL 61820.

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Summary
This summary is machine-generated.

Students can learn scientific argumentation through computer games, especially when paired with explicit instruction. This study shows improved argument scores in a second game iteration, highlighting the value of game-based learning in science education.

Keywords:
curriculumgame-based learningscientific argumentation

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Area of Science:

  • Science Education
  • Learning Technologies

Background:

  • Recent U.S. science education reforms emphasize argumentation.
  • Existing research explores introducing argumentation, but few studies examine game-based approaches.

Purpose of the Study:

  • Investigate the use of a computer game to introduce the Claim, Evidence, Reasoning (CER) framework for scientific argumentation.
  • Examine how a game-based approach impacts student learning of argumentation.

Main Methods:

  • A design-based study was conducted over two development iterations in a high school biology class.
  • Data included teacher enactment of game activities and student argument scores.

Main Results:

  • The teacher integrated the game for explicit argumentation instruction in both iterations, with differing implementation strategies.
  • Student argument scores significantly increased from the first to the second iteration.

Conclusions:

  • Computer games can effectively introduce scientific argumentation, particularly when combined with explicit instruction and student support materials.
  • Classroom implementation analysis is crucial for understanding the effectiveness of game-based learning in science education.