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The Morra Game as a Naturalistic Test Bed for Investigating Automatic and Voluntary Processes in Random Sequence
Franco Delogu1, Madison Barnewold1, Carla Meloni2
1Department of Humanities, Social Sciences and Communication, Lawrence Technological University, Southfield, MI, United States.
Expert Morra players generate more random sequences during gameplay, suggesting proceduralized, non-conscious strategies. This indicates random number generation can become automatic, not requiring constant attention.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Behavioral Economics
Background:
- Morra is an ancient hand game involving prediction and number guessing.
- Expert players outperform non-experts, hinting at subconscious strategies.
- Investigating attentive control in sequence generation and proceduralization of random number generation.
Purpose of the Study:
- To explore the role of attentive control in generating item sequences.
- To assess the proceduralization of random number generation (RNG).
- To examine Morra as a naturalistic setting for studying cognitive strategies.
Main Methods:
- Recorded number sequences from expert Morra players and undergraduate students.
- Compared randomness scores in Morra games and a separate random number generation task (RNGT).
- Collected survey data on conscious recall of strategies.
Main Results:
- Expert Morra players showed significantly higher randomness scores in Morra games compared to non-experts.
- No significant difference in randomness scores between experts and non-experts during the RNGT.
- Expert players reported poor conscious recall of their in-game strategies.
Conclusions:
- The ability to generate random sequences can be proceduralized and automated.
- Attentive control is not always necessary for effective random number generation.
- Findings support dual processing theories of automatic vs. controlled cognitive processes.
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