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Spatial orientation in virtual environment compared to real-world
S Pastel1, C H Chen1, D Bürger1
1Department of Sports Engineering and Movement Science, Institute III: Sports Science, Otto-von-Guericke-University, Magdeburg, Germany.
Journal of Motor Behavior
|November 9, 2020
Summary
Human spatial orientation performs similarly in virtual reality (VR) and the real world. Studies found no significant differences in distance estimation or route recall between virtual and real environments, suggesting VR is a viable training tool.
Area of Science:
- Human-computer interaction
- Neuroscience
- Sports science
Background:
- Virtual reality (VR) is increasingly utilized as a training tool in sports.
- The efficacy of VR for spatial orientation compared to real-world environments remains unclear.
Purpose of the Study:
- To investigate whether human spatial orientation functions equally in virtual reality (VR) and real-world settings.
- To compare performance in distance estimation and spatial memory tasks across VR and real environments.
Main Methods:
- Two studies were conducted involving natural body movements.
- Participants completed verbal and walking distance estimation tests in both virtual and real environments.
- A route recall test with blindfolded navigation was performed to assess spatial orientation.
Main Results:
- No significant differences were found in verbal or walking distance estimations between VR and real-world conditions (p > 0.05).
- Distance estimation accuracy was higher for shorter distances (0.9-1.5 m) than for larger distances (2.6-2.8 m) in both environments.
- No significant difference was observed in route recall accuracy between the virtual and real environments (p > 0.05).
Conclusions:
- Human spatial orientation performance is comparable in virtual reality and real-world environments.
- VR technology shows potential as an effective tool for training spatial orientation in sports and other disciplines.
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