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Evaluating Quality, Usability, Evidence-Based Content, and Gamification Features in Mobile Learning Apps Designed to
Nino Fijačko1, Ruth Masterson Creber2, Lucija Gosak1
1Faculty of Health Sciences, University of Maribor, Maribor, Slovenia.
Mobile apps can teach basic life support (BLS) skills to children, but their quality varies. Enhancing app content and gamification can create effective m-learning tools for BLS education.
Area of Science:
- Emergency Medicine
- Health Informatics
- Pediatric Education
Background:
- Sudden cardiac death claims 3.7 million lives globally each year.
- Initiatives to train children in basic life support (BLS) are expanding worldwide.
- Mobile learning (m-learning) apps offer a novel approach to teaching BLS, but their quality is a concern.
Purpose of the Study:
- To systematically evaluate the quality, usability, content, and gamification features of m-learning apps for teaching BLS to children.
- Assess the adherence of app content to current CPR guidelines.
- Examine the integration and types of gamification features used in these educational apps.
Main Methods:
- Searched app stores for BLS training apps for children.
- Evaluated 6 selected apps using the Mobile Application Rating Scale and System Usability Scale by 15 healthcare professionals.
- Assessed BLS content against CPR guidelines and gamification features using a standardized taxonomy.
Main Results:
- Only 6 out of 1207 apps met inclusion criteria, highlighting a significant gap in quality resources.
- Average user ratings for quality and usability were moderate (3.2/5 and 47.1/100, respectively).
- Gamification was well-integrated, with personal, educational, and performance-based features being most common.
Conclusions:
- Current m-learning apps for BLS show potential but require significant quality and usability improvements.
- Integrating high-quality, evidence-based BLS content with effective gamification can enhance m-learning tools for pediatric education.
- Further development is needed to create robust digital tools for teaching essential life-saving skills to schoolchildren.
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