Social Foundations of Self I: Play and Game
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Jim Cook1, Martin Brown2, Matthew Sellwood3
1ICT TechLab, The University of Sydney, Darlington, New South Wales, Australia.
This review explores using the Unity game engine for education, specifically teaching novice bioscience students virtual reality (VR) and augmented reality (AR) skills. It details a gamification task for final-year students, adapted due to COVID-19 challenges.
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