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Updated: Oct 23, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
XR game development as a tool for authentic, experiential, and collaborative learning
Jim Cook1, Martin Brown2, Matthew Sellwood3
1ICT TechLab, The University of Sydney, Darlington, New South Wales, Australia.
Abstract:
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students and reflect on the changes we have had to make in order to overcome challenges presented by the COVID-19 pandemic.
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