A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation

Shihan Chen1, Yuan Luo2, Hao Zhang3

  • 1Office of Laboratory Administration, Xi'an University of Finance and Economics, Xi'an, China.

Frontiers in Psychology
|November 7, 2022
PubMed
Summary

Student seating position in virtual reality gamification influences learning engagement. Inner circle students motivate outer circle peers, and interaction with people, not objects, enhances knowledge acquisition.

Related Concept Videos