Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Development and usability of functional activities specific training (FAST) table for stroke rehabilitation: mixed method design.

JPMA. The Journal of the Pakistan Medical Association·2026
Same author

Sex-specific effects of progressive whole-body vibration combined with active exercises on muscle mass, strength, and function in sarcopenic older adults.

Scientific reports·2026
Same author

Multifactorial Inspiratory Muscle Training in Patients With Diabetic Polyneuropathy: A Qualitative Study.

Journal of diabetes research·2026
Same author

De ve l opment of func tio na l bala nce training ta sk s for stroke rehabilitatio n: A De l ph i study with Pakis tani exper ts.

JPMA. The Journal of the Pakistan Medical Association·2026
Same author

Effects of unilateral step training along with rhythmic auditory stimulation on balance and postural stability in stroke patients.

Scientific reports·2026
Same author

Sodium benzoate induces reproductive toxicity via hormonal disruption, ovarian damage and altering kisspeptin/RFRP-3 expression.

Regulatory toxicology and pharmacology : RTP·2026

Related Experiment Video

Updated: Jul 26, 2025

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
06:00

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients

Published on: May 16, 2025

280

Effects of Virtual Reality Training Using Xbox Kinect on Balance, Postural Control, and Functional Independence in

Nasir Sultan1, Kiran Khushnood2, Sidra Qureshi3

  • 1Department of Physical Therapy, Shifa Tameer-e-Millat University, Islamabad, Pakistan.

Games for Health Journal
|June 16, 2023
PubMed
Summary

Virtual reality training using Xbox Kinect significantly improved functional mobility, independence, and trunk control in stroke survivors. While balance improved in both groups, VR exergaming showed superior outcomes in other key areas.

Keywords:
Active videogamingExerciseFunctional statusPostural balanceStrokeVirtual reality

More Related Videos

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

18.9K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.3K

Related Experiment Videos

Last Updated: Jul 26, 2025

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
06:00

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients

Published on: May 16, 2025

280
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

18.9K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.3K

Area of Science:

  • Rehabilitation Medicine
  • Neuroscience
  • Digital Health

Background:

  • Stroke significantly impacts functional independence and postural control.
  • Traditional rehabilitation methods may have limitations in engaging patients.
  • Virtual reality (VR) offers a novel approach to enhance motor recovery.

Purpose of the Study:

  • To evaluate the efficacy of Xbox Kinect-based virtual reality training on balance, postural control, and functional independence in stroke patients.
  • To compare the effects of VR exergaming with conventional balance exercises.

Main Methods:

  • A parallel double-blind randomized controlled trial involving 41 stroke individuals.
  • Intervention group: Xbox Kinect exergaming. Control group: Conventional balance, upper limb, and core strengthening exercises.
  • Outcome measures included Berg Balance Scale (BBS), Functional Independence Measure (FIM), Trunk Impairment Scale (TIS), and Timed Up and Go (TUG) test.

Main Results:

  • Both groups showed within-group improvements in BBS, TUG, TIS, and FIM from baseline to 8 weeks.
  • The VR intervention group demonstrated statistically significant between-group improvements in TUG (P=0.003), TIS (P<0.001), and FIM (P<0.001).
  • Balance improvements (BBS) were comparable between the VR and conventional exercise groups.

Conclusions:

  • Xbox Kinect virtual reality training is effective in enhancing functional mobility, independence, and trunk control in stroke survivors.
  • VR exergaming provides a beneficial adjunct or alternative to traditional exercises for stroke rehabilitation.
  • Further research can explore long-term effects and optimal VR integration strategies.