ViComp: Video Compensation for Projector-Camera Systems
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Updated: May 7, 2026

High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
Published on: December 3, 2013
Abstract:
Projector video compensation aims to cancel the geometric and photometric distortions caused by non-ideal projection surfaces and environments when projecting videos. Most existing projector compensation methods start by projecting and capturing a set of sampling images, followed by an offline compensation model training step. Thus, abundant user effort is required before the users can watch the video. Moreover, the sampling images have little prior knowledge of the video content and may lead to suboptimal results. To address these issues, this paper builds a video compensation system that can online adapt the compensation parameters. Our approach consists of five threads and can perform compensation, projection, capturing, and short-term and long-term model updates in parallel. Due to the parallel mechanism, rather than projecting and capturing hundreds of sampling images and training the model offline, we can directly use the projected and captured video frames for model updates on the fly. To quickly apply to the new environment, we introduce a deep learning-based compensation model that integrates a fixed transformer-based method and a novel CNN-based network. Moreover, for fast convergence and to reduce error accumulation during fine-tuning, we present a strategy that cooperates with short-term and long-term memory model updates. Experiments show that it significantly outperforms state-of-the-art baselines.
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