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Encourage self-learning and collaborative learning through gamification during COVID-19 pandemic: A case study for
Rebecca K Y Lee1, Bernard Y N Ng2, Minghui Daisy Chen3
1School of Biomedical Sciences, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong.
Summary
A new game-based courseware, Metabolism Metro (Adventure Mode), motivated students to learn biochemistry metabolic pathways during online learning. The interactive game encouraged self-learning and collaboration, enhancing engagement in biochemistry education.
Area of Science:
- Biochemistry Education
- Online Learning Technologies
- Educational Game Design
Background:
- The COVID-19 pandemic necessitated a shift to online teaching, posing challenges for student motivation and interaction.
- Distance learning environments often struggle to maintain student engagement and facilitate collaborative learning.
- Traditional biochemistry education faces hurdles in making complex metabolic pathways accessible and engaging for students.
Purpose of the Study:
- To design and evaluate an interactive courseware, Metabolism Metro (Adventure Mode), to enhance student motivation in learning metabolic pathways.
- To foster collaborative learning and self-directed study among students in an online biochemistry course.
- To address the challenges of reduced student-student and student-teacher interaction in remote learning settings.
Main Methods:
- Development of a role-play game-based courseware, Metabolism Metro (Adventure Mode), featuring quizzes on carbohydrate, lipid, protein, and nucleotide metabolism.
- Implementation of a prize-winning competition to incentivize courseware usage and encourage both individual and group participation.
- Observation of student learning strategies, including group discussions, textbook consultation, internet research, and seeking teacher assistance.
Main Results:
- Students were motivated to self-learn metabolic pathways to successfully complete the game's quizzes.
- The game design and competition structure encouraged students to form groups for collaborative problem-solving.
- Students engaged in diverse learning strategies beyond course materials, such as consulting textbooks and seeking external help.
Conclusions:
- Metabolism Metro (Adventure Mode) effectively enhanced student motivation and engagement in learning complex metabolic pathways within an online educational context.
- Game-based learning, coupled with competitive elements, can foster collaborative learning and promote deeper self-directed study in biochemistry.
- The interactive courseware design offers a viable solution to mitigate the challenges of student engagement and interaction in online science education.
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