Encourage self-learning and collaborative learning through gamification during COVID-19 pandemic: A case study for

Rebecca K Y Lee1, Bernard Y N Ng2, Minghui Daisy Chen3

  • 1School of Biomedical Sciences, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong.

Summary

A new game-based courseware, Metabolism Metro (Adventure Mode), motivated students to learn biochemistry metabolic pathways during online learning. The interactive game encouraged self-learning and collaboration, enhancing engagement in biochemistry education.