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Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds.
Saqib H Baig1, Michael Q Dong2, Shruti Sirapu3
1is an Associate Professor of Medicine, Division of Pulmonary, Allergy and Critical Care, Jane and Leonard Korman Respiratory Institute, Sidney Kimmel Medical College, Thomas Jefferson University, Philadelphia, Pennsylvania, USA.
Gamification through the Round34 card game significantly improved resident engagement, comfort, and perceived educational value during inpatient medical rounds. This innovative approach enhanced team dynamics without extending rounding time.
Area of Science:
- Medical Education
- Healthcare Team Dynamics
- Gamification in Healthcare
Background:
- Inpatient medical rounds are crucial for residency education but face challenges like high team turnover and hierarchy.
- These issues can limit resident engagement, comfort in asking questions, and overall educational experience.
- Gamification presents a potential solution to these persistent problems.
Purpose of the Study:
- To assess the impact of Round34, a cooperative card game, on resident engagement, comfort in asking questions, and perceived educational value during medical rounds.
- The study aimed to evaluate how this game influences healthcare team dynamics.
Main Methods:
- A 22-week prospective randomized trial involved paired internal medicine teams.
- Teams were assigned to either the intervention group (playing Round34) or the control group (standard rounds).
- Daily Likert surveys measured engagement, comfort, and educational value; weekly surveys assessed burnout, well-being, and loneliness. Outcomes were analyzed using ordinal regression.
Main Results:
- The intervention group reported significantly higher scores for perceived education (8.0 vs 6.2), engagement (8.5 vs 7.1), and comfort (9.1 vs 8.2).
- No significant differences were observed in rounding time, burnout, well-being, or loneliness between groups.
- Regression analysis confirmed that gameplay was independently associated with improved outcomes.
Conclusions:
- The Round34 card game effectively enhanced perceived educational value, engagement, and comfort during inpatient medical rounds.
- The gamified approach improved key aspects of the educational experience without negatively impacting rounding time.
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