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Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds
Saqib H Baig1, Michael Q Dong2, Shruti Sirapu3
1is an Associate Professor of Medicine, Division of Pulmonary, Allergy and Critical Care, Jane and Leonard Korman Respiratory Institute, Sidney Kimmel Medical College, Thomas Jefferson University, Philadelphia, Pennsylvania, USA.
Background:
Inpatient medical rounds are central to experiential learning in residency education but are often challenged by high team turnover and hierarchal dynamics, limiting team engagement, comfort in asking questions, and education. Gamification can address these challenges.
Objective:
To evaluate the impact of Round34, an investigator-developed cooperative card game designed to improve health care team dynamics on residents' engagement in rounds, comfort in asking questions, and perceived educational value of rounds.
Methods:
In a 22-week prospective randomized trial at a single academic center in 2024, paired inpatient internal medicine teams were randomized to intervention (game) or control (standard rounds) groups. Round34, played during teaching rounds, included prompts ranging from humor to clinical questions to facilitate interaction. Residents completed daily 10-point Likert surveys on perceived educational value of rounds, engagement, and comfort in asking questions (primary outcomes). Weekly surveys measured secondary outcomes of burnout (Maslach Burnout Inventory), well-being (Resident & Fellow Well-Being Index), and loneliness (UCLA Loneliness Scale). Rounding time was recorded daily. Outcomes were analyzed with ordinal regression adjusted for patient volume (total/new), call days, and round duration.
Results:
From 274 of 455 possible daily and 54 of 91 possible weekly responses, the intervention group reported higher scores for perceived education (8.0 vs 6.2, P<.0001), engagement (8.5 vs 7.1, P<.0001), and comfort (9.1 vs 8.2, P<.0001). No differences were found in rounding time, burnout, well-being, or loneliness. Regression analysis confirmed gameplay was independently associated with improved outcomes.
Conclusions:
Round34 boosted perceived educational value, engagement, and comfort during rounds, without increasing rounding time.
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