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Games for Health Journal|July 22, 2015
Pilot Study of an Active Screen Time Game Correlates with Improved Physical Fitness in Minority Elementary School YouthTerrence C Bethea, Diane Berry, Ann E Maloney, et al.Games for Health Journal|July 22, 2015
Results of a Dietitian Survey About Nutrition GamesCatherine FredericoGames for Health Journal|July 22, 2015
Project Injini: Developing Cognitive Training Games for Children with Special NeedsSooin LeeGames for Health Journal|July 22, 2015
"Braingame Brian": Toward an Executive Function Training Program with Game Elements for Children with ADHD and Cognitive Control ProblemsPier J M Prins, Esther Ten Brink, Sebastiaan Dovis, et al.Games for Health Journal|July 22, 2015
Gaming, Adiposity, and Obesogenic Behaviors Among ChildrenTom Baranowski, Kristi Adamo, Melanie Hingle, et al.Games for Health Journal|July 22, 2015
Effects of Behavioral Contingencies on Adolescent Active Videogame Play and Overall Activity: A Randomized TrialGregory J Norman, Marc A Adams, Ernesto R Ramirez, et al.Games for Health Journal|July 22, 2015
A Game-Based Simulation Utilizing Virtual Humans to Train Physicians to Screen and Manage the Care of Patients with Mental Health DisordersGlenn Albright, Cyrille Adam, Ron Goldman, et al.Games for Health Journal|July 22, 2015
A Machine Learning-Based Analysis of Game Data for Attention Deficit Hyperactivity Disorder AssessmentMonika D Heller, Kurt Roots, Sanjana Srivastava, et al.Games for Health Journal|July 22, 2015
The Efficacy of Casual Videogame Play in Reducing Clinical Depression: A Randomized Controlled StudyCarmen V Russoniello, Matthew Fish, Kevin O'BrienGames for Health Journal|July 22, 2015
Using What's Learned in the Game for Use in Real LifeModerator Tom Baranowski, Participants Lynn E Fiellin, Geri Gay, et al.Pageof 74