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Using Immersive Virtual Reality to Enhance Social Interaction Among Older Adults: A Cross-Site Investigation
Saleh Kalantari1, Tong Bill Xu1, Armin Mostafavi1
1Human Centered Design, Cornell University, Ithaca, New York, USA.
Innovation in Aging
|May 22, 2023
Summary
Virtual reality (VR) offers older adults a positive way to connect socially. This study found VR enjoyable and usable, suggesting its potential for enhanced social engagement in seniors.
Area of Science:
- Gerontology
- Human-Computer Interaction
- Virtual Reality Technology
Background:
- Virtual reality (VR) applications are increasingly designed for older adults to maintain physical and cognitive skills.
- Research on older adults' interaction with VR is limited due to its emerging nature.
- The study investigated older adults' reactions to a social-VR environment, focusing on interaction, mood, and environmental features.
Purpose of the Study:
- To examine older adults' views on meaningful interactions within a social-VR setting.
- To assess the impact of social-VR immersion on mood and attitude in older adults.
- To identify specific VR features influencing user experience and outcomes for seniors.
Main Methods:
- A novel social-VR environment was developed to encourage conversation and collaboration.
- Participants (36 individuals aged 60+) were recruited from three diverse US locations.
- Participants were randomly paired with a partner from a different geographic site for VR interaction.
Main Results:
- Older adults reported positive reactions, high engagement, and perceived social VR as enjoyable and usable.
- Perceived spatial presence was a key factor driving positive outcomes in the social-VR environment.
- Participants expressed willingness for future VR interactions, while suggesting improvements like realistic avatars and better controllers.
Conclusions:
- Virtual reality presents a viable and effective platform for fostering social engagement among the older adult population.
- The study highlights the potential of VR to combat social isolation in seniors.
- Further development should consider user feedback for optimizing VR experiences for older adults.

